About Me


me with big daddy Hi, my name is Joanna Leung. My first game system was a Sega Genesis where I played Sonic the Hedgehog, Street Fighter II and Sunset Riders. I love those games, but the game that sparked my interest in game development was Team Fortress Classic. It was a game that I was willing to skip my lunches every day at school for just so I could squeeze in a few more playing times with my friends. We would not stop playing until our teachers yelled us. Since I am a girl, many of my guy friends did not think I was able to play a first-person shooter as well as they could, but I slowly proved them wrong. Eventually, I was even better than a few of them. I am not the greatest FPS gamer in the world, but I was good enough to be invited by people online to join their clans.


I put behind me many of those days where I would just spend hours on a game to focus on game development at DigiPen Institute of Technology. When I started at DigiPen, I had no idea what I really wanted to do besides making games and learning a lot about games in general. Fortunately, I met some great people who pointed me the right direction by exposing me to a variety of games on both PC and console and helping me out with things I did not know about games.  Through the years at DigiPen in the Bachelor of Science in Computer Science program with focuses on real-time interactive simulation, I realized I did not want to be a programmer, but a designer. As soon as I realized this, I scoured the Internet to find out what it takes to be a game designer. Ever since then, I have been finding every extra bit of free time to build my portfolio as a designer like doing more art, level design, and focus my programming to more gameplay and AI while managing my courses at DigiPen.


me with a Rock Band guitar

During the summer of 2009, I was given the opportunity to be a scripter intern at Treyarch for the Call of Duty: Black Ops team. The internship allowed me to have a true hands-on experience on what it is like to be a designer in a game company. Everyone there was great and helpful. I thoroughly enjoyed it and learned a lot. This internship definitly helped me solidfy my desire of being a designer. After the internship, I finished off my last year at DigiPen and graduated on May 2010.


I am looking to be a game designer for an awesome game company to broaden my design skills and to help and create great games. I am laid back and easy going, but I am also hard working, highly motivated, and extremely passionate about games. Please check out my links page to see what games I have been playing, what I have worked on, and my recommendation. If you are interested or you know anyone who would be interested in giving me the privilege of working at an awesome game company, please contact me and I hope to hear from you soon!